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Angeldust PostFX BETA!

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Post 11–17 of 17

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# 11

by

Firefly

6 days ago


Yeah, I did notice the AO being very dark on Alex' screenshots, but I couldn't compare them 1-on-1 with my setup so I didn't dig into it yet. This might be a visual difference due to drivers/vendors, so I might have to find a good balance here.

@obi: do you think the MXAO looks fine on my social media post on Angeldust PostFX (with the pink horse)?


# 12

by

obi2002

6 days ago


I cannot really tell from that photo, I would need an areal view / clearer look at it.

I also have no clue what MXAO is, still I dont like it.


# 13

by

Alex makarov

6 days ago


As I said, this is a graphical effect that darkens various relief areas and indentations. A sort of analogue ambient occlusion. The effect comes from the behavior of light in the real world, and of course it does not completely imitate this phenomenon, but it darkens everything in the way that the surrounding environment requires. And it's working fine on my PC btw. It's all because specific perspective and the surrounding environment in my screenshots.


# 14

by

Alex makarov

6 days ago


I have a screenshot similar to what was in your spoiler, and I have a completely similar result, so Firefly, don’t put all the trouble on me.


# 15

by

Firefly

5 days ago


It's not you personally Alex, I was taking shots at your AMD GPU :-)


# 16

by

Alex makarov

4 days ago


Even in that way, it's not problem of my hardware. All problems with render was fixed for now along time ago.


# 17

by

Firefly

4 days ago


Then I will try my best to make no more jokes in this thread.


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