Angeldust

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Why can't I turn?

in English in Forums





Post 1–9 of 9

1


OP

by

nimnimnim

4 years ago


I'm playing Angeldust on my (kinda old) Linux machine, and the game has a very weird behavior for me. The game loads quickly, keyboard movement is responsive, mouse *clicks* are responsive, and when I'm navigating menus the mouse cursor there is responsive. But turning my character is ridiculously difficult -- sometimes it takes hauling away at my mouse for several seconds to turn 90 degrees, and sometimes it will surprise me with a quick 180. I've found that I can turn extremely slowly by moving my mouse extremely slowly... but even that is unreliable. Any ideas? For now I've been surviving by playing a builder and relying on the turrets to do my turning for me.


# 2

by

Firefly

4 years ago


That's not something I've seen or heard before. Many players are playing on Linux without problems. Do you have any sort of assistive software installed? Maybe a program that captures mouse input? If you want to share which distribution, desktop environment and compositor you use we might be able to find a solution.


# 3

by

Borito

4 years ago


Linux Mint over here :-D ! Tried Start - Systemsettings - Mouse/Touchpad anything changed ? Works very well here on my old Laptop..!


# 4

by

nimnimnim

4 years ago


OS: Ubuntu 16.04 desktop environment: stock Unity compositor: stock Compiz Made a little bit of progress this morning thanks to Firefly's suggestion on the stream. My mouse is a logitec wireless trackball (bluetooth unifying receiver). I don't have any assistive software installed, but! When I use my laptop's touchpad everything works fine! That's not a great solution because the touchpad is really awkward to use. I have my trackball set to be very sensitive, but it's got a button to turn down the sensitivity. If I set the game to have a high rotation speed, turn off smooth rotation, and set my mouse sensitivity to low, and move my mouse very slowly and carefully, then I can turn around in a circle in about 15 seconds, and aim at slow-moving monsters (which sounds awful but is actually huge progress). Very odd. It's still very strange to me that the 3d rotation is so broken while the 2d cursor works fine.


# 5

by

Firefly

4 years ago


Darn. I test extensively on Ubuntu 16.04, so it's not an OS problem I think. Can you fiddle a bit with the mouse acceleration settings for your DE and see if those make a difference?


# 6

by

nimnimnim

4 years ago


Okay, I got it! I apt-installed the "solaar" package (and restarted my system), and everything works smooth. I can play a Scout and aim at monsters now!


# 7

by

Firefly

4 years ago


Wow, glad you managed to solve the issue! Come show off your skills on Tuesday, we can always use more scouts (eh, Ruan!) :D


# 8

by

ColtsWalker

4 years ago


xinput --list --short look at the list output and find your mouse by name. xinput set-prop 8 "Device Accel Constant Deceleration" 3 # 8 = DEVICE_ID # 3 = LEVEL (factor) Higher = Slower. To make the config persistent (and make it system wide), you will need to edit your xorg.conf (/etc/X11/xorg.conf). Section "InputClass" Identifier "Razer" # Whatever you want. MatchProduct "Razer Razer DeathAdder" # Product name from xinput list. Option "ConstantDeceleration" "3" # The same value as xinput. EndSection


# 9

by

ColtsWalker

4 years ago


another way.... xset method Find the initial setting xset -q | grep accel Modify the acceleration xset m 1/3 or xset m 4/10 or xset m 1/2 4 Try a fract ion that works for you To reset default values: xset m default Edit ~/.config/autostart/mouse.desktop to make changes stick


Post 1–9 of 9

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