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DEV: Hero facelifting

in English in Forums





Post 11–20 of 27

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# 11

by

Firefly

6 months ago


Rabotik spent more time on the fighter and wants to share the following version with you all (.zip, 10 MiB):
[NEW VERSION AVAILABLE—SEE POST #15]

Replace the entity.imy files in Angeldust / Artwork / Textures / Hand-painted / Animated 3D models with the new ones (backup the old ones!) and then fire up the game to see the mod in action.

I'll do my very best to also showcase this work-in-progress on the livestream today:
https://www.youtube.com/watch?v=SxAz4PquT8c
https://www.twitch.tv/AngeldustLive

Feedback on the design is much appreciated.


# 12

by

obi-

6 months ago


Damn, Rabotiks proves me wrong, you can do a lot with only textures. This looks levels upon levels better already!

Here's a comparison pic I threw together for the mobile folks: https://cdn.discordapp.com/attachments/683674220609273878/688406225339154440/fighterrabotik.png

The armor is amazing, same goes for the shield, even the sword looks better.

Face: I like the choice of including shadows in the texture, helmet shadows, chin shadows... the nose is the only place where the shadows cause it to look super big. Overall an improvement.


# 13

by

Angelio

6 months ago


What Rabotik has done is better, we have a more fluid and cartoon effect, the armor and shield are better (as for the sword I did not see any change)
However, even if the face is better, I find that it could be better, more specifically towards the eyes, I find that the eyes did not change much.
Otherwise by that it's very good, continue like this Rabotik! It's awesome !


# 14

by

Firefly

6 months ago


I'm posting a close-up of the fighter on Facebook / Twitter / Instagram as well and we'll take a closer look during the stream too.


# 15

by

Firefly

4 months ago


New fighter and scout textures by Rabotik (.zip, 10 MiB):
[LINK HAS BECOME OBSOLETE]

Replace the entityX.imy files in Angeldust / Textures / Hand-painted / Animated 3D models with the new ones (backup the old ones!) and then fire up the game to see the mod in action. One known issue is that the bulldozer might look off a bit.

Feedback is welcome here or in a PM to me.


# 16

by

Alexi makarov

4 months ago


The scout's face looks scary as sh. Her direction of eyes is almost the same as pug's, no eyeshades or they're barely visible, lips are too wide that makes scary smile. And I see eyebrows are too low, that's why I didn't saw it by the first look.
Excuse me for these words, but she's actually looks like a trans.
And minor complaint about the cape and costume textile texture - it's too big. Better use the same tech as with clothes of builder and sorc, it looks more stylish.


# 17

by

Alexi makarov

4 months ago


and about the fighter: https://imgur.com/a/E4d086n
So I have nothing about the new figher texture, I really like his new face.


# 18

by

obi-

4 months ago


I agree with what Alex pointed out about the the scout, there's definitely something really off about her eyes, eyebrows and lips. I like the freckle idea tho.

The fighter is a straight up CHAD tho, very well done Rabotik.


# 19

by

Firefly

1 month ago


New textures for all heroes by Rabotik (.zip, 10 MiB):
[SEE POST #24 FOR LINK]

Replace the entityX.imy files in Angeldust / Textures / Hand-painted / Animated 3D models with the new ones (backup the old ones!) and then fire up the game to see the mod in action.

This new version also fixes artifacts in other entities after installing.

Feedback is welcome here or in a PM to me.


# 20

by

Angelio

1 month ago


They look really nice, i like it, their nose look betterand their clothes too :D
BUT, there is one thing that bother me, the scout dosen't have eyebrows.


Post 11–20 of 27

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