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oleh
5 tahun lalu
After much consideration, I've changed the area discovery game mechanic to not count claimed lands anymore. This promotes exploration and discovery in the game world a bit more. So in Angeldust v3.0 you can't just randomly press the 'wonder' button and "discover" new areas. You'll actually have to walk out into the wild and find an unclaimed area. Makes sense?
oleh
5 tahun lalu
If it were my game (and I'm fully aware it's not) I would disable all discovery and claim abilities after a TP to wonder, not to be activated again until you TP home. ... there are still holes in that, but at least you can't act alone.
oleh
5 tahun lalu
@Hummm: maybe it'll be even more stringent in the future, but for now I'm happy to take this first step. I'll be adding more wonders before Angeldust v3.0 and I don't want players to have "discovered" all areas without even exploring the wonder itself. In all, I think this is a change for the better.
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