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ATTN: NPC fixes

in English in Forums





Bericht 1–7 van 7

1


OP

door

Firefly

3 jaren geleden


Heads-up: thanks to @Loki the Witful and @Rob12 I've identified and fixed three issues with NPCs: 1.) NPCs do not wait, dance or attack correctly when a decal is above the behavioral underground marker. Fix: make NPCs wait correctly while executing their behavior. 2.) NPCs will dance when a lantern decal is placed underground instead of dancing only for actual treasure blocks. Fix: prevent lantern decals from triggering NPCs dancing. 3.) NPCs riding a creature will go into their attack state—triggered by a poison barrel—even though they have no animation for this. Fix: poison barrels no longer make mounted NPCs go into attack state. Can everyone live with these fixes? I will roll them out soon if we can all agree that fixing these issues is a good idea :-)


# 2

door

Rob12

3 jaren geleden


Yes, sounds ok to me.


# 3

door

Firefly

3 jaren geleden


Any other takers? Otherwise I'll roll out these fixes early next week.


# 4

door

Angelio

3 jaren geleden


I don't see any problems so far.


# 5

door

Firefly

3 jaren geleden


I'm really close to rolling this out. I had my finger on the trigger a few moments ago, but then another batch of people decided to start playing… I'm monitoring this. As soon as the player count drops below a certain imaginary value I'll restart the game server.


# 6

door

Hummm

3 jaren geleden


sounds like a new server feature: auto restart: if (autorestart == True && stats.currentPlayerCount < AUTORESTARTTHRESHOLD) { startServerRestart(900); }


# 7

door

Firefly

3 jaren geleden


It's rolled out with minimal casualties. Let me know if you run into any odd NPC behavior unrelated to the fixes.


Bericht 1–7 van 7

1