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On yesterday's livestream I totally forgot about, and subsequently spent three hours talking about Angeldust's app icon. I believe we can improve on the current icon, but since we're all used to it it's hard to consider anything else. Still, let's try to see where we end up. If you're interested in joining the conversation, please spend at least half an hour clicking through the end of Angeldust Live! #373 to get up to speed with different directions and designs I presented: https://www.youtube.com/watch?v=WBsKh_Di6L8 I'll post new designs in this topic, and feel free to send in sketches or designs of your own (no pressure). Even though every top-selling game does 'single hero face' I don't want to go there just yet for Angeldust, since we need to transition over our existing player base. I also realize that showing multiple—all four—heroes in the icon emphasizes the game's single-world multiplayer nature and our friendly, varied community. Both are unique selling points compared to other games.
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Here's my very best attempt at making an icon along the lines we set out at the end of the livestream: http://downloads.angeldu.st/App-icon-2022-14.jpg It uses every trick in the book to be more vibrant and inviting while staying true to the current icon, available here for reference: http://downloads.angeldu.st/App-icon-v2.jpg Feedback on the new direction/design is welcome. I've also worked on alternative versions of the scout silhouette icon, but I can't get that to work just yet.
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this is the image I use on Linux for the icon https://imgur.com/gallery/wJhfai0 ... I have no idea where I got it... but I say: "fix the scout, and go (stick) with it"
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Did some logo idea really quick, definitely not the best designs but i hope to give you ideas, i also made one with the scout : https://imgur.com/YHy1i6n https://imgur.com/xsV37oo
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@Hummm: Been there, done that… I want something structurally different and better, for some value of 'better'. As shown on the livestream, it's hard to define and there seems to be no silver bullet. @Angelio: Those are some decent concepts with fewer compositional elements, but I feel both lack connection to Angeldust's design language and experience. @Gargoil: The idea of having the dustbunny as part of the icon has come up before, see the livestream where I show at least one sample icon with the bunny being central. --- The problem I see is that the app icon is: A.) the biggest marketing instrument on app stores like the iTunes App Store and Google Play Store; B.) almost irrelevant on platforms like Windows and Linux. I want to optimize for A. I'm also well aware that current players of the game don't hate the existing icon. You all are already used to it and click/tap it a few times every week. Duly noted. Also I don't think any marketers can give exact numbers on how well any design will perform before publishing it. So maybe I'll just have to push a change and see how we do. I never took this dive, but maybe it's now time to try out something radically different.
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After a lot of consideration, I'm going for a design similar to the one in post 2 for Angeldust v3.20. I spent many hours perfecting the design and making it crisp at small sizes. Depending on the market reaction I can draft a course forward. That's a huge improvement compared to never trying anything :D
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