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stop thinking about porting and replacing entire game with kind of RB game mode any other similar thoughts goddamn we all would like to stay with current way how AD done. normally we don't ask to turn AD into kind of Minecraft and it never was actually as i remember... if you seriously want to do angelblox or minedust -if it will happen i just about say goodbye by that way. pls just take your time so much as you just need. sort the most popular and most relevant community requests for the game - make the tire list of those ones and just start on pace of development that is comfortable for you. guys don't asking to do entire list of request just right now here. I and others geting that thing that you here the only developer for this game. I was silent for a long time so as not to worsen the situation with an unnecessary word. and now, to be honest, I can no longer remain silent just stay in development process of this game right here and do it by that way as you like. I just don't like the idea of reversing years of development. the game has already formed its own close-knit community.
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@Alexi makarova; None of the ideas here are a joke. The Roblox bit is hyperbole in the sense that I see Minecraft as a much closer sibling to Angeldust than Roblox. I haven't thought the Roblox-derivative through as much as I did Minecraft. It just naturally came up during yesterday's livestream. It's good that you speak up about your view on the topic, and I don't ever want you to feel burdened to speak your mind. We're all human beings. Things can get heated sometimes, but overall I think the entire community is in good standing with each other and we all have a high baseline of respect for each other, despite our individual quirks. More on-topic: I stand behind what I told everyone yesterday. Porting Angeldust's unique aspects to Minecraft is going to be several orders of magnitude easier than bringing the entirety of Minecraft into Angeldust. In my OP there is a list of sixty features that would probably take me several months each to bring to Angeldust—meaning it would take ten years at the very least to port them all over. I'm not going to do that. This then means that you will never get the game you all want Angeldust to be. And therein lies my conundrum: if I don't bring you all the features you want, I assume that you'll stop playing. But on the other hand: if I do bring you all the features via Minecraft you'll stop playing too. It's hard to draft a course of action when all roads lead to the same end result. Not to single you out Alexi, but you seem very keen on graphical fidelity. That's not Angeldust's strong point, but it is for Minecraft RTX. Have you played that? It's got the Platformer tool (and much more editing tools), better NPCs, more scripting, better photon stuff—all things right up your alley. Maybe give it a try and see if you like it? It could be a personal research project and I'd be interested to hear your experiences on what you did and did not like about it. Because I mentioned on the livestream that I don't want to hold any of you back. You should only be here of your own volition and because you want to be here because of what Angeldust is right now. It might never be what you want it to be, and I'm doing my best to communicate very rough drafts of where we're going so you can plan ahead. And that brings us to the conversation going on here.
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The music alone gives Angeldust a better atmospheric feeling than what Minecraft gives. Who created the Angeldust music? The musician/composer deserves an award. I believe that my request of allowing blocks to ride on the conveyor belt shouldn't take very long to implement, almost like flipping a switch, or changing a letter, or number. And it would be realistic.
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