Angeldust

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Angeldust v3.21

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Post 11–17 of 17

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# 11

by

Firefly

22 days ago


@Kamikaze Justice: I now see triggering multiple blocks wirelessly as a very obvious, common use case. In a conversation with @Rob12 they proposed being able to type multiple coordinates in the photon injector text box. I think that would be a pretty good solution, though it would be limited to 4 blocks. Fortunately that's exactly enough for a 2x2 door like you have.



# 13

by

Firefly

22 days ago


@Hummm: Yes! You had a solution, but it was in search of a problem back then. Now I have a problem with a solution. It's totally different! :D


# 14

by

Hummm

22 days ago


No, no, no. I completely predicted this exact problem.


# 15

by

Kamikaze Justice

21 days ago


@obi- "KJ is never satisfied.. To help with your gap issue: just use 4 wireless injectors, one for each door block" My setup, as shown in the picture, are 2 doors, and 2 lights. The two top blocks will turn into two lights every time the 4 lower blocks turn into the 2 doors. So with your solution, I would need 6 wireless injectors. Do you actually think it's better to have 6 wireless injectors to change 6 blocks, instead of 1 injector to change 6 blocks? I'll take the 1 regular injector every time, which will change the 6 blocks, practically at the same time. So yea, I'm never satisfied with imperfection, and even less satisfied with something that is worse.


# 16

by

Kamikaze Justice

21 days ago


Firefly, my setup uses 6 photon blocks, as shown by the picture, not 4. Before the 2 lights and 2 doors appear, there are 6 brick blocks. I found another solution anyway. Just hide the 6 conduits with normal blocks, in front and back, and the gap closes.


# 17

by

Firefly

21 days ago


@KJ: hiding the conduit is indeed a good option if you have the room for it, I did a similar trick on the livestream to make things look better. Still, it would be nice to be able to more easily trigger multiple things. @Hummm: you truly are a visionary.


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