Angeldust

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DEV: WebGL version

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Post 151–156 of 156

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# 151

by

Loki The Witful

16 days ago


Absolutely EPIC!!! Having the speed change is really nice and I see myself and others using this to make better content for now we can slow it down and position the camera in just the right spot! And the no collision on the sky box for the cameras so even more impressive then I would have thought!!! One I can build at the world height and not have to angle my camera weirdly to see, and I can go in cinematic mode and go high up and look down on my builds! Really changes the perspective!!! Can’t wait to see this make it in real game 🤓🤓🤓 GG Mr Firefly and obi


# 152

by

ritpop

16 days ago


Thats REally good, Its super fun to play with it. The 0 let you go as fast as the chunks load!!! And would be awsome to have this in the main to take an full shot of a whole wonder from the up.


# 153

by

(GM) SodaMeow

16 days ago


its not bad... its like on a high speed car chase...but..better if there is chat in cine-mode too..heh.


# 154

by

Firefly

12 days ago


Updated WebGL version: https://angeldu.st/static/webgl Pressing the 'action' button on a touchscreen in cinematic mode will now no longer zoom in the camera. At least, that should be the change; testing is appreciated. (The idea is that this prevents the "accidental" zooming that players have noticed throughout the years.)


# 155

by

Hummm

11 days ago


nice change.


# 156

by

fabiano voss

11 days ago


😎


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