Angeldust

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DEV: WebGL version

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Post 231–240 of 243

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# 231

by

Hummm

3 months ago


you can't test iv from webgl... but I'm quite certain it's fixed.


# 232

by

Firefly

7 days ago


Updated WebGL 'new' version: https://angeldu.st/static/webgl-new It's back! Fully compatible with Angeldust v3.35.1, including emoji, text signs, tailored panels and dynamic shadows. Bug reports welcomed; this version hasn't had much testing even though it took me a while to upload :-)


# 233

by

Loki The Witful

7 days ago


Epic!!! I will test as much as I can.


# 234

by

Loki The Witful

7 days ago


I missed seeing my circus with all the lights! https://imgur.com/a/JqQN8Ls Noticed a strange tailored panel effect in webgl new https://imgur.com/a/2WcPsvH Live shadow updates with tailored panels is a nice touch! https://imgur.com/a/xi81xdR Port Perry with the sun setting on the ocean is breath taking! https://imgur.com/a/niAJyIP


# 235

by

Loki The Witful

6 days ago


Tailored panel weird bug in better details. https://imgur.com/a/RcgU51m


# 236

by

Loki The Witful

6 days ago


Looks like this weird visual bug is not just for tailored panels, it can happen to other blocks you just have to be at a greater distance. lantern peaking throw the top block https://imgur.com/a/visual-bug-wutNp7H video of stuff breaking at a distance https://imgur.com/a/visual-bug-video-5Tajd93


# 237

by

ritpop

6 days ago


Please allow us to turn the bloom down.


# 238

by

ritpop

6 days ago


Please allow us to turn the bloom down.


# 239

by

Firefly

6 days ago


@Loki The Witful: Thanks for the investigation and the screenshots! Are you sure this 'see-through' bug (technically seems like "Z-fighting") is new in this version? I feel it should be similar in the existing WebGL. If you can confirm it is indeed limited to the new version I have some deep investigation to do! (And let me know on which platform you are testing, this might help me find it.) @ritpop: Do you mean 'disable' the bloom entirely? I feel I want to shoot for a visual style that is just good by default, so I'll await more feedback on this before cutting it down or to zero.


# 240

by

Loki The Witful

6 days ago


Oh sorry, I should have confirmed that this is only in webGL-new, and not in the old version of webgl. I also like to state that if this bug was in the old version of webGL I would have so reported way before now. 🙃 Webgl Old visual https://imgur.com/a/mIUfJS3 WebGL-new visual bug https://imgur.com/a/qkk9Vzk


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