Post 251–254 of 254
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Firefly1 day ago
Updated WebGL 'new' version: https://angeldu.st/static/webgl-new I.) Hidden players that chat now show up with a name instead 'Unknown entity', nifty! Thanks to @Loki The Witful for reporting this. II.) When players come back into view after being away, the game will now recognize them much quicker than before. III.) I've improved chunk data management and I'm interested to hear about any weirdness like missing blocks or text signs in known or newly loaded areas. This last fix solves the performance issue I had when visiting Port Perry on my recent livestream. The game regularly stalled to load in tons of world data and this is now totally smooth. Hard to test on WebGL due to limited view distance, but testing and pixel peeping is much appreciated. @ritpop: Thanks for the pointers, I'll see if I can replicate the texture loading stalls and work towards a fix.
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(GM) SodaMeow1 day ago
The new Webgl is pretty cool, I just looked at the water shimmering , its really nice. The glow is still a bit intense, when looking at the pixel arts, the textures can't be seen. https://imgur.com/YIvUhYs https://imgur.com/f3Bj347 Water looks pretty cool. https://imgur.com/YqQD9OY
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Firefly1 day ago
Updated WebGL version: https://angeldu.st/static/webgl 1.) This brings the recent improvements in 'WebGL new' over to 'old WebGL'. 2.) This fixes the infinite texture loading stalls as reported by @ritpop. Textures that take too long to load are timed out and loading errors are now detected more accurately. Unavailable textures will be retried after they're dropped from the active texture cache.
Post 251–254 of 254