Angeldust

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Post 41–50 of 56

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# 41

by

Firefly

22 days ago


@Hummm: that's a good point… do you feel I should remove the path printing for screen shots? It's supposed to be a convenience feature/reminder for newer players, but I can see the potential for doxxing.

It's hard to censor/shorten the path, since it shuffles around based on the OS, app store and SDL version the game is running on.


# 42

by

Angelio

22 days ago


I've been testing the beta version for a while now on Android, so far i haven't faced any problems or bugs while doing my quests or building.


# 43

by

Angelio

22 days ago


I've been testing the beta version for a while now on Android, so far i haven't faced any problems or bugs while doing my quests or building.


# 44

by

Schnider

22 days ago


Oh this is great! one more thing i haven't understood yet? if the 3D mode does not represent a bug, problems, game crashes, defects? firefly does the update?


# 45

by

Firefly

22 days ago


@Angelio: thanks! What do you think of the new scrolling behavior?


# 46

by

Firefly

21 days ago


I'm livestreaming again tomorrow. Probably with lots of talk about the beta versions and talk about the near future. Bell, bookmark or brain-save the link:

YouTube:
https://www.youtube.com/watch?v=KDPxgn1E6tY

Twitch:
https://www.twitch.tv/AngeldustLive

Steam:
https://steamcommunity.com/games/angeldust/announcements/detail/3051721340897085816


# 47

by

Firefly

21 days ago


Angeldust v3.14 BETA 4: Make Angeldust Great Again® Edition

(THE BETA HAS EXPIRED, PLEASE UPDATE TO THE OFFICIAL ANGELDUST V3.14 RELEASE.)

This Beta4 will fix ALL Android stuttering and frame rate issues. It's a PHENOMENAL difference on my phone and tablet—like a completely new game! No hyperbole.

On all platforms this adds an 'Energy saving' option that greatly reduces CPU usage (from 200% to 20% on mine), while also improving interactivity. Signing in and building should be (and feel) faster. You can turn energy saving off to go back to the old engine mode if you really want. There's also a 'high' energy saving setting that lowers CPU usage even more by reducing effects.

So everyone: test this new version and report back. It should be a much-improved Angeldust experience.

(See post #15 and #34 for more information on changes.)


# 48

by

Schnider

19 days ago


Hello guys this is a wonduerful photo, that me and jek- did we are out there posting pictures of Angeldust's people, animals, creatures and etc., so firefly tells us what did you think of the photo?

https://drive.google.com/file/d/1lUwJkrdLo9Zl___sLDXPjc-gMZbxdkWR/view?usp=drivesdk


# 49

by

Firefly

18 days ago


I'm taking "no news" as "good news" here…

If nobody reports problems with Beta4 (see post #47) in the next 48 hours, I'm releasing it as the official update soon. There will be some additional finishing touches aside from the engine rewrite we are testing now.


# 50

by

Angelio

18 days ago


I've tested the Beta4, so far i haven't found any problems or bugs to report.


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