Post 41–50 of 58
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3 years ago
@Hummm: that's a good point… do you feel I should remove the path printing for screen shots? It's supposed to be a convenience feature/reminder for newer players, but I can see the potential for doxxing. It's hard to censor/shorten the path, since it shuffles around based on the OS, app store and SDL version the game is running on.
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3 years ago
I'm livestreaming again tomorrow. Probably with lots of talk about the beta versions and talk about the near future. Bell, bookmark or brain-save the link: YouTube: https://www.youtube.com/watch?v=KDPxgn1E6tY Twitch: https://www.twitch.tv/AngeldustLive Steam: https://steamcommunity.com/games/angeldust/announcements/detail/3051721340897085816
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3 years ago
Angeldust v3.14 BETA 4: Make Angeldust Great Again® Edition (THE BETA HAS EXPIRED, PLEASE UPDATE TO THE OFFICIAL ANGELDUST V3.14 RELEASE.) This Beta4 will fix ALL Android stuttering and frame rate issues. It's a PHENOMENAL difference on my phone and tablet—like a completely new game! No hyperbole. On all platforms this adds an 'Energy saving' option that greatly reduces CPU usage (from 200% to 20% on mine), while also improving interactivity. Signing in and building should be (and feel) faster. You can turn energy saving off to go back to the old engine mode if you really want. There's also a 'high' energy saving setting that lowers CPU usage even more by reducing effects. So everyone: test this new version and report back. It should be a much-improved Angeldust experience. (See post #15 and #34 for more information on changes.)
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3 years ago
Hello guys this is a wonduerful photo, that me and jek- did we are out there posting pictures of Angeldust's people, animals, creatures and etc., so firefly tells us what did you think of the photo? https://drive.google.com/file/d/1lUwJkrdLo9Zl___sLDXPjc-gMZbxdkWR/view?usp=drivesdk
Post 41–50 of 58