Angeldust

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DEV: WebGL version

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# 281

oleh

Firefly

5 hari lalu


@ritpop: I'll probably change the glow back to take lines into account so sprites don't lose all definition when glowing. @Both: Consider these sprite coloring artifacts a known issue for now. I'll have to rework the artwork to fix this. The rendering itself is as intended; compare to (GM) SodaMeow's screenshots with the black squares and artifacts—those are not intended. @Loki The Witful: Is the sitting jitter new specifically in this version? As for the lava: this is its new, intended, structurally different look.


# 282

oleh

Loki The Witful

4 hari lalu


@Firefly: Yes the jittering when sitting and moving is new to thew webgl-gpu Demo of webgl-gpu vs webgl-new https://imgur.com/a/xp0iShR


# 283

oleh

Firefly

4 hari lalu


@Loki The Witful: Thanks for the videos! Stepping frame by frame I believe that both versions have jitter, just more pronounced in 'gpu' vs 'new'. I'll see what I can I do about it. @(GM) SodaMeow: Forgot to ask, are the black artifacts and squares you see around the sprites in the user interface moving around very quickly, or slowly, or not at all?


# 284

oleh

(GM) SodaMeow

3 hari lalu


The dots on the map moves around quick, like ants. The quest map with the creature picture is still. https://imgur.com/Amjr69X in sign in- the dots on the hero move around a bit. https://imgur.com/JRVHhcW Hope this helps. Thank you for checking.


# 285

oleh

(GM) SodaMeow

3 hari lalu


https://imgur.com/6yqIrUv This is another dotted one.


# 286

oleh

jaredpm15

3 hari lalu


I don't know if it only happens in my phone, but whenever I activate the chat to type something, the sounds become very prone to being temporarily corrupted while I type, like a loop. I would like to know if it is possible to fix this error because I would really love for it to disappear; sometimes it becomes quite annoying in my opinion.


# 287

oleh

Firefly

3 hari lalu


@jaredpm15: It's basically out of my control; your browser decides if sound and music are allowed to play while something else is happening. One thing I could do is to mute the game while the input box is on-screen, so that you don't hear a stuttering loop of music and/or sound effects while entering text.


# 288

oleh

Firefly

2 hari lalu


Updated WebGL 'GPU' version: https://angeldu.st/static/webgl-gpu 1.) Attempted to fix black dots and artifacts in user interface sprites. This could be completely broken now instead. Feedback much appreciated. Thanks to @(GM) SodaMeow for reporting this. 2.) Fixed in-world sprite jittering. Thanks to @Loki The Witful for reporting this. 3.) Butterflies and fireflies have randomized colors again. 4.) Added a subtle water texture with animation. 5.) Fixed one more user interface sprite flicker bug. 6.) When flying a drakeling in first-person its back wing is now much less visually intrusive. 7.) Sound is now muted when entering text on touchscreen devices where input is handled via a browser prompt. This prevents audio stutters during text entry. Testing much appreciated. Thanks to @jaredpm15 for reporting this. 8.) The yellow unlockable block and object glow no longer hovers high in the air; its position now more closely matches Angeldust v3.35. Known issues: A.) Sprites have color artifacts where different parts meet. As always, testing is much appreciated! Empty your browser cache before testing, or you'll run into weird bugs and visual problems.


# 289

oleh

Loki The Witful

2 hari lalu


NICE I check it out right away! Right away I noticed the water block is transparent in hand in first person view.


# 290

oleh

(GM) SodaMeow

2 hari lalu


Checking the new webgl (gpu) I cleared cache and still the same issue, this is on PC using chrome. ( However using the new webgl on mobile is fine) same dotted/ ant issue when wanting to summon the pets. https://imgur.com/dRKH8to https://imgur.com/PbKp4Qs Regards to the Mini Map, noticed that if this is disabled, the direction ie inland( north-east-south-west) are not visible.


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