Angeldust

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DEV: WebGL version

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Bericht 151–160 van 226

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# 151

door

Loki The Witful

4 maanden geleden


Absolutely EPIC!!! Having the speed change is really nice and I see myself and others using this to make better content for now we can slow it down and position the camera in just the right spot! And the no collision on the sky box for the cameras so even more impressive then I would have thought!!! One I can build at the world height and not have to angle my camera weirdly to see, and I can go in cinematic mode and go high up and look down on my builds! Really changes the perspective!!! Can’t wait to see this make it in real game 🤓🤓🤓 GG Mr Firefly and obi


# 152

door

ritpop

4 maanden geleden


Thats REally good, Its super fun to play with it. The 0 let you go as fast as the chunks load!!! And would be awsome to have this in the main to take an full shot of a whole wonder from the up.


# 153

door

(GM) SodaMeow

4 maanden geleden


its not bad... its like on a high speed car chase...but..better if there is chat in cine-mode too..heh.


# 154

door

Firefly

4 maanden geleden


Updated WebGL version: https://angeldu.st/static/webgl Pressing the 'action' button on a touchscreen in cinematic mode will now no longer zoom in the camera. At least, that should be the change; testing is appreciated. (The idea is that this prevents the "accidental" zooming that players have noticed throughout the years.)


# 155

door

Hummm

4 maanden geleden


nice change.


# 156

door

fabiano voss

4 maanden geleden


😎


# 157

door

Firefly

2 maanden geleden


Updated WebGL 'new' version: https://angeldu.st/static/webgl-new Sprites, text and silhouettes of things should now be _much_ sharper than before. In marketing mode I'd say this new WebGL version is even sharper than regular Angeldust. Compare it with old WebGL ( https://angeldu.st/static/webgl ) or normal Angeldust to see it and believe it! :D I also fixed world map rendering; this should now be identical to how regular Angeldust renders the map and no longer freeze the entire game. And I improved the game world rendering performance too. So very big, very visible changes in this new version. Please help test this to make sure we find all bugs! Once everything is solid, I'll make work of adding all graphical effects back in.


# 158

door

(GM) SodaMeow

2 maanden geleden


The Map is awesome! Its very sharp can really see the details! Even if I shrink its still very functional.


# 159

door

Loki The Witful

2 maanden geleden


OMG!!! This is BREATH TAKING!!! I can't even tell to much that I am in webGL!!! I love this so much,Great work Firefly GG!!! I rate this ∞ out of 10 STARS!!!!! So making comparison pictures.


# 160

door

Alexi M

2 maanden geleden


WebG definitely looks muche better for now. Thx FF. Now I can look at it without crying becouse of jpeg


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