Angeldust v3.3
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Bưu kiện 41–50 của 53
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qua
Hummm
5 năm trước
OK, I solved my elevator problem, you can't (reliably) have a single opening for the elevator to come through the "top" floor. It need to have some openings, but I still have issues sending a ball up the elevator, as it clings to the side instead of "riding" on top.
qua
Hummm
5 năm trước
the 1 ball limit is not per claim, but rather per faucet... I'm learning this.
qua
obi-
5 năm trước
The balls dont have a limit per faucet nor claims. They are like builder devices, can't get close to eachother, you can have as many as you want...but you have to space them out.
qua
Firefly
5 năm trước
"When I get to work I usually space out for about half an hour."
I'll roll out the change in the next few minutes so we can see if we like it.
qua
Firefly
5 năm trước
@obi: I think these new mechanics will simplify the goal system for photon ball a lot. Just make the goals have conveyors that pull the ball inwards and you're pretty much set.
qua
Firefly
5 năm trước
The updated mechanics are now live. Photon balls will magnetize to conveyor belts. They will lose their momentum, even after exiting the conveyor belt.
qua
obi-
5 năm trước
I won't be updating the goals, it will still work the same like before, even with the update. Altho, if I ever need a goal or something to catch a ball, I'll use the new features.
qua
obi-
5 năm trước
I testedit out, works amazingly. I really like that it sticks down and doesn't bounce anymore, there was an issue in the photonball goals where the ball would get stuck bouncing and not going into the 1 block tall staircase, this update fixes that.
qua
Kamikaze Justice
5 năm trước
Just as a photon ball can ride on the conveyor belts, I'd like to see all the lantern blocks ride on the conveyor belts, also.
qua
Firefly
4 năm trước
@KJ: maybe in the future, for now enjoy the photon ball :P
Bưu kiện 41–50 của 53
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