Пост 241–243 из 243
от
4 дней тому назад
I found the wings on the dragon is translucent, actually its also in the old webgl version, only now the light is brighter its more noticable. Old webgl https://imgur.com/Q0TdXB4 New webgl https://imgur.com/6jPx6IH https://imgur.com/wGRNc2t I agree with ritpop, the light is sharp that the block texture is hard to see. You can see the difference in the picture. https://imgur.com/JZvAxo9 https://imgur.com/j3hHISf
от
4 дней тому назад
I forgot to mention what platform I was using. MacOS Sequoia 15.7. Browser is: Firefox.
от
2 дней тому назад
I mean let us have a slider to control the bloom level. Or just 3 level like we have with the other stuff. I do not know why its double, it wasnt me. If you going for something that will be good the current visuals are very strong if you just started playing, its a shock. Bloom is good and can look real nice but my opnion its that it needs to be cut in half. The script used in the sprites is fast enough to be run each frame? Would be intreting to see how the shadow map would look with it, speacially in the diagonal shadows. Natural lights during the night are wayyy to bright. The moon light is almost like the sun, only with a diferent hue. The sky is beautiful but the exposition levels, and maybe some of the bloom, makes it almost impossible to see any cloud other than massive glowing blob. God Rays are nice. I gotta play a little more, make a few more comparisons with the current ver, but for now that are my thoughts. Edit: I love where this is going though.
Пост 241–243 из 243